PRIMARY ATTRIBUTE: INTELLIGENCE
STR: 19
AGI: 20
INT: 23
The elusive chiprel race has spent countless years avoiding conflict, but the Hellbourne are not a threat easily ignored. The Chipper has taken action, piloting an advanced tactical combat and acorn collection machine. Armed with missiles, tar dispensers, and deployable saw blades, The Chipper is ready for war.
SKILLS:
Rocket Barrage
The Chipper can fire a small rocket in any direction from the dome on the top of his walker. The rocket will mini-stun, deal damage, and cause Tar to light on fire.
Attack Type: Range
Damage: 43-50
Range: 550
Attacks/Sec.: 0.71
Action: Target Location
Type: Non-neutral Organic Enemy Units
Type: Magic
Range: 3,000
Radius: 70
Mana Cost: 50 / 60 / 70 / 85
Required Level: 1 / 3 / 5 / 7
Range: 3,000
Radius: 70
Mana Cost: 50 / 60 / 70 / 85
Required Level: 1 / 3 / 5 / 7
Activation
Deals 85 / 115 / 145 / 180 Magic Damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 1 / 2 / 2 / 3 charges.
If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 15 / 20 / 25 / 30 Magic Damage per second per rocket for the rest of the slow.
Each rocket gives 400 day and night clearvision while in flight.
Deals 85 / 115 / 145 / 180 Magic Damage on impact and stuns for .1 seconds. Gains one charge every 4 seconds. Max of 1 / 2 / 2 / 3 charges.
If the target is covered in Tar by Tar Toss, they will catch on fire and burn for 15 / 20 / 25 / 30 Magic Damage per second per rocket for the rest of the slow.
Each rocket gives 400 day and night clearvision while in flight.
Tar Toss
The Chipper heaves a spoonful of his own special tar solution at the target location. Any enemies hit on impact are slowed and those who take the full force of the hit will find themselves barely able to move.
Action: Target position
Type: Enemy units
Type: Magic
Range: 700
Radius: 300
Cast Time: 0.8 Se conds
Mana Cost: 50 / 65 / 80 / 95
Cooldown: 18.0 / 15.0 / 12.0 / 9.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 700
Radius: 300
Cast Time: 0.8 Se conds
Mana Cost: 50 / 65 / 80 / 95
Cooldown: 18.0 / 15.0 / 12.0 / 9.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Tar Covered to anyone hit for 2 / 3 / 4 / 5 seconds. Reduces Attack Speed and Movement Speed based on how close they are to the center upon impact. The closer they are, the more they are slowed.
Maximum is 20 / 40 / 60 / 80% Movement and 10 / 20 / 30 / 40% Attack Speed slow.
Applies Tar Covered to anyone hit for 2 / 3 / 4 / 5 seconds. Reduces Attack Speed and Movement Speed based on how close they are to the center upon impact. The closer they are, the more they are slowed.
Maximum is 20 / 40 / 60 / 80% Movement and 10 / 20 / 30 / 40% Attack Speed slow.
Tar Covered Effects
10% Movement slow
.1 / .3 / .5 / .7% Movement slow per charge
.1 / .2 / .3 / .4% Attackspeed Slow per charge.
10% Movement slow
.1 / .3 / .5 / .7% Movement slow per charge
.1 / .2 / .3 / .4% Attackspeed Slow per charge.
The Chipper channels the energy of a neutron field into a temporary phase barrier for one of his allies, guarding them against Magic Damage.
Action: Target Entity
Type: Ally Units
Type: Magic
Range: 800
Cast Time: 1.1 Seconds
Mana Cost: 75
Cooldown: 20.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 800
Cast Time: 1.1 Seconds
Mana Cost: 75
Cooldown: 20.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Focus Buffer to target for 20 seconds.
Applies Focus Buffer to target for 20 seconds.
Focus Buffer Effects
Absorbs 125 / 250 / 375 / 500 Magic Damage.
Absorbs 125 / 250 / 375 / 500 Magic Damage.
SAW BLADE SHOWDOWN
The Chipper is able to communicate with the Chiprels underground, calling upon them to push spinning sawblades out of the ground where he directs them to. Anyone unfortunate enough to be in their sharp path takes significant damage.
Action: Target Vector
Type: Enemy units
Type: Magic
Range: 700
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 140 / 180 / 220
Cooldown: 65.0 Seconds
Required Level: 6 / 11 / 16
Range: 700
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 140 / 180 / 220
Cooldown: 65.0 Seconds
Required Level: 6 / 11 / 16
Activation
Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades. Saws destroy trees, obviously. Grants 200 day and night clearvision along the saws while active.
Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades. Saws destroy trees, obviously. Grants 200 day and night clearvision along the saws while active.
This ability can be boosted by Staff of the Master.
Staff Effect: Range increased to 1000. Saws apply a strong Movement Speed debuff that tapers off over 4 seconds.
Staff Effect: Range increased to 1000. Saws apply a strong Movement Speed debuff that tapers off over 4 seconds.
Sawblade Effects
200 / 300 / 400 Initial Magic Damage
75 / 125 / 175 Magic Damage per second
200 / 300 / 400 Initial Magic Damage
75 / 125 / 175 Magic Damage per second
SKILL BUILD:
1) rocket
2) tar toss
3) rocket
4) tar toss
5) rocket
6) ulti
7) rocket
8)tar toss
9) stats/buffer*
10) stats/buffer*
11) ulti
12) stats/buffer*
13-25) etc.
2) tar toss
3) rocket
4) tar toss
5) rocket
6) ulti
7) rocket
8)tar toss
9) stats/buffer*
10) stats/buffer*
11) ulti
12) stats/buffer*
13-25) etc.
ITEM BUILD:
Getting the runes is a must, and use it to gank other lanes.
Basically Chipper is a int. hero and boosting his mana pool is a must. Try to get one of this, and eventually spam your rocket, tartoss and Sawblade for a easy kill!
Chipper is a fragile hero, if you happen to have a massive high damage nuke heroes having a defensive items is a must.
Another useful item that will help you gank and escape is a tablet of command, use this on some possible dangers and possible ganks and void talisman for heroes that rely on their massive melee/range damages.
COMING SOON!
STRATEGY:
COMING SOON!