Dampeer Hero Guide

Hero Name
Aluna

Primary Attribute
Intelligence
Str    Agi  Intl
21     24   16

In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.

SPOTLIGHT:




SKILLS:

Terrorize
Dampeer instills terror within nearby foes, damaging and disabling them and causing them to run around aimlessly
Action Self Position Type Enemy Units

Type: Magic
Radius: 250
Cast Time: 0.8 Seconds
Mana Cost: 75 / 85 / 95 / 105
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 75 / 125 / 175 / 225 magic damage and applies 'fear' to enemy heroes for 1 second.
Each Essence he possesses will increase the damage by 30 and 'fear' by 0.25 seconds.

 Vampiric Flight
Dampeer takes flight toward target enemy, damaging and stealing life from foes he passes through.



Type: Magic
Range: 600
Radius: 175
Cast Time: 0.2 Seconds
Mana Cost: 75
Cooldown: 22.0 / 18.0 / 14.0 / 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Moves quickly to target unit dealing 50 / 90 / 130 / 170 magic damage to enemies passed through (145 touch radius) and healing Dampeer for 10 / 20 / 30 / 40 health per enemy touched.

Each Essence he possesses will increase the damage by 20 and heal by 5.


 Bloodthirst
Dampeer and nearby allies gain lifesteal on attacks.




Action No Target
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Changes aura target scheme to Ally Heroes
Gives melee allies {15,20,25,30}% life leech and ranged allies {2.5,5,7.5,10}% life leech.

Consume
Dampeer takes a massive bite of an enemy's flesh, inflicting damage and healing himself for the damage dealt. An Essence charge will be added to himself if the unit is killed with the attack. If it is used to kill an enemy hero; at level 2 will grant 2 Essence, and at level 3 will grant maximum (3) Essences


Action Target Entity Type Enemy Units
Type: Magic
Range: 150
Cast Time: 0.5 Seconds
Mana Cost: 100
Cooldown: 50.0 / 40.0 / 30.0 Seconds
Required Level: 6 / 11 / 16
Activation
Deals 200 / 300 / 400 magic damage to the target and heals himself for the same amount.

Each Essence he possesses will increase the damage and heal by 40 / 60 / 80.
 If Consume is used to kill an enemy, Dampeer gains an Essence. You may hold up to 3 Essences. Essences dissipate upon death.

SKILL BUILD:
Coming Soon!


Items Build: 
Coming Soon!


Strategy guide: 
Coming Soon!



labels: dampeer, hero, new, hon,
Suggested readings: Empath Upcoming hero, Aluna Upcoming Hero