Using Scout for Anti-Jungling!

Introduction:


This guide works especially against heroes with junggling capabilities, like War beast, Tempest, Predator, Wild soul and so on.


In the later run heroes with jungling capabilities has the power to turn a bad situation around, thats why delaying their action to farm would eventually have a great disadvantageous effect on their team.


Also with heroes with jungling nature they usually gave one solo lane and eventually gave a monetary advantage for their team, so delaying their farm is a must!


One of the heroes that can really defer their farming is non other scout, which of coarse because of his unlimited time of wards! before we start lets take a look at "the"must skills!


VANISH
Activation
Applies Vanish to self.
Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.







Vanish Effects
25% Movement Speed 

Flurry
300 Attack Speed

Electric eye

Activation
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.

The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time.

Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 3 / 4 / 5 / 6 seconds

There you go this is the skills that is a must to have for anti-jungling scout, some players would always   disregard scouts electric eye for they thought that it is not that useful on the game, but if you look closely this particular skill can very inflicting indeed! Especially when they have a farming hero.

So for anti jungling scout, you need to level-up this skill as soon as you can,  but don't disregard scouts ultimate as soon as its available get it.

Items you need!

At least one of these items



















So the question is where would I put my wards? 

Watch this Video! It's all in here!




Note: Always reserve at least one ward for clashes, revealing enemies and the like.



Late Game:  Ward the Ancients! or kongor!




Tip: you can also use courier on the very beginning of the game to block neutral creeps from spawning and thereby stopping them from pulling creeps.