Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts
Nevermore - Shadow Fiend Soulstealer by Black Ryu
Nevermore is one of the most picked hero in Dota, he is always there, and somebody will always be using him as a hero, but In heroes of newerth I find it hard to find players having Nevermore as their primary hero. having this kind of Avatar will it change the way players perceive soul stealer. Will they make them choose soulstealer knowing they had their own favorite Dota model? Here Black Ryu gave us the opportunity to relive Nevermore in Heroes of Newerth.
Download Link here:
Green Nevermore : Link
Purple Never More : Link
Purple Nevermore with Green nevermore As its Alternate: Link
Missing in Action (MIA) MOD
Do you always forget, if an enemy is missing in your lane, to warn your teammates and get blamed after they get killed. Missing in action mod give MIA warnings to your teammates if the enemy in your lane is missing. This MOD will reduce team deaths by simply clicking on a button. Just click on numpad keys to warn your team if an enemy is missing or if they have returned.
Missing in Action MOD link here
Missing in Action MOD link here
Lord Sarforis Guide by Nome
INTRODUCTION
Lord Salforis is a versatile tanky caster capable of
excelling under a variety of lineups and strategies. This guide is tailored
towards going solo mid.
This guide features early game sustainability and damage over time over pure burst potential. PLEASE NOTE: if you must dual lane, replace Life Tap with Mors Certissima in this guide.
This guide features early game sustainability and damage over time over pure burst potential. PLEASE NOTE: if you must dual lane, replace Life Tap with Mors Certissima in this guide.
SKILLS:
1. Dark Lords presence
2. Life tap
3. Life tap
4. Dark Lords Presence
5. Life Tap
6. Undying
7. Life tap
8. Mors Certissima
9. Mors Certissima
10. Mors Certissima
11. Undying
12. Mors Certissima
13. Dark Lords presence
14. Dark Lords presence
15. Stats
16. Undying
17-25. Stats
ITEMS:
GUIDE
Once you enter lane, your primary goal should be to farm enough gold to purchase a Bottle. For this reason, use Presence to your benefit and stay near creeps to gain regeneration, using Life Tap to ensure last hits. If your opponent gets too aggressive, you can attempt to Life Tap him and switch targets onto a creep if he runs too far away. This is an effective way of sustaining yourself, especially once you start reaching higher levels of Life Tap, as the mana decreases per level. Once you have a Bottle, your mana and health concerns should be completely alleviated as long as you seek out runes.Lord Salforis can turn the tide of a battle very easily. Start out fights by casting The Undying, then create a health swing with Life Tap. The more casts of Mors Certissima you can squeeze in the better, as The Undying will negate its regeneration.
Lord Sarforis Overview| Guide
Lord Salforis, Baron of Blackwal, commands necromantic
powers that distinguish him from typical Hellbourne fodder. A potent sorcerer
and general alike, his mere presence on the battlefield is enough to induce
visions of fear in his foes, rotting them from the inside and draining their
souls. Rumor has it that falling to his lance will doom one's soul.
>
Hero Name
Lord Salforis
Str 25
Lord Salforis
Str 25
Agi 10
Intl 20
Base Attack : Attack Type Melee
Damage 47 - 57
Range 128
Attacks/Sec. 0.65
SKILLS:
MORS CERTISSIMA
Target a position to blast it for {120,200,280,360}
Magic Damage after a short delay.
Over the next 5 seconds, afflicted targets regain {40,60,80,100} Health.
Action :Target Position
Type:Enemy Units
Meanwhile, you gain 50 Movement Speed and your next attack is charged with nether energies, adding{60,80,100,120} Damage, converting it to Superior Magic damage, and granting it {70,80,90,100}% Life Leech.
Action: No Target
Type: Enemy Unit
Type: Magic
Cast Time: 0.4 Seconds
Mana Cost: 70 / 60 / 50 / 40
Cooldown: 8.0 / 7.0 / 6.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Cast Time: 0.4 Seconds
Mana Cost: 70 / 60 / 50 / 40
Cooldown: 8.0 / 7.0 / 6.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Passively grants {0.8,1.2,1.6,2} Health Regeneration for
every nearby enemy, up to five enemies.
Nearby enemies passively are dealt up to {20,30,40,50} True Damage per second. This damage is split between all nearby enemies. Minimum of 10 damage per second.
Nearby enemies passively are dealt up to {20,30,40,50} True Damage per second. This damage is split between all nearby enemies. Minimum of 10 damage per second.
Action: No Target
Radius: 300
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 /
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 /
Action: Target Entity
Type: Enemy Heroes
Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 150 / 240 / 330
Cooldown: 120.0 / 100.0 / 80.0 Seconds
Required Level: 6 / 11 / 16
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 150 / 240 / 330
Cooldown: 120.0 / 100.0 / 80.0 Seconds
Required Level: 6 / 11 / 16
Tags: lord sarforis guide, sarforis, overciew, heroes of newerth, hon, guide, sarrois, spothligh
Swiftblade Guide
Hero Name: SwiftBlade
Primary Attribute: Agility
Str: 20
Agi: 20
Intl: 14
Attack Type: Melee
Damage: 44-48
Range: 125
Attack/Sec.: 0.71
SKILLS

Blade Frenzy
Blade Frenzy Effects
Immunity Type: Magic Immunity 1
Perplexed
Silenced
Disarmed

Counter Attack
Extensive training in melee combat has allowed Swiftblade to perfect the art of countering enemy attacks, granting a chance that he will retaliate every time an enemy hero attacks him.
Action: Passive
Required Level: 1/3/5/7
On Attack
15/20/25/30% chance to counter-attack if attacker is an enemy hero.

Way of the Sword
Swiftblade's unsurpassed skill at the sword has made him a master of hitting where it hurts, giving him a chance to critically strike opponents with each attack.
Action: Passive
Required Level: 1/3/5/7
On Attack:
10/18/26/36 % chance to deal a 2.0x critical strike
Swift Slashes
Swiftblade attacks random nearby targets with such speed that he appears to teleport to them. Targets are randomly chosen, yet it is possible to teleport to the same target multiple times.
Action: Target Entity
Type: Organic Enemy Units
Type: Physical
range: 450
Cast time: 1.7/2.5/3.7 Seconds
Mana Cost: 200/275/350
Cooldown: 130.0/120.0/110.0 Seconds
Required level: 6/11/16
Activation:
Teleports self to random targets 3/5/8 times, dealing 150 to 250 Physical Damage to each target along with a mini stun. Applies Swift Slashes to self for duration of acticvation.
The Ability can be boosted by staff of the Masters
Staff effect: Increases teleport count from (3,5,8) to (5/7/10) and reduces cooldown to (110,100,90)
Swift Slashes Effects
Immobilized
Invulnerable
Silenced
Skill Build:
1. Blade Frenzy
2. Stats/Counter-Attack
3. Blade Frenzy
4. Stats
5. Blade Frenzy
6. Swift Slashes
7. Blade Frenzy
8. Way of the Sword
9. Way of the Sword
10. Way of the Sword
11. Swift Slashes
12. Way of the Sword
13. Counter-Attack
14. Counter-Attack
15. Counter-Attack
16. Swift Slashes
17. Counter-Attack/Stats
Recommended Items: Mana potion, Minor Totem, Runes of Blight, Health Potion, Homecoming Stone, Soulscream Ring, Fortified Bracer, Ghost Marchers, Steamboots, Runed
Cleaver, Frostburn, Staff of the Master, Shield Braker, Wingbow
Suggested Readings: Dark Sachi Swift Blade
Primary Attribute: Agility
Str: 20
Agi: 20
Intl: 14
Attack Type: Melee
Damage: 44-48
Range: 125
Attack/Sec.: 0.71
SKILLS

Swoftblade works himself into a Blade Frenzy. While in this state, he gains magic Immunity and deals high damage per second to any nearby enemy units. Swfitblade is free to move around even while this skill is active.
Action: Target Self
Type: Enemy Units
Type: Magic
Radius: 250
Mana Cost: 110
Cooldown: 30.0/28.0/26.0/24.0 seconds
Activation:
Deals 80/100/120/140 Magic Damage per second to targets units in radius. Applies Blade Frenzy to self for duration of activation. Lasts 5 seconds.
Swiftblade is not disarmed with level 4 of this ability but his attack is lowered by 50% and he cannot crit.
Dispells all debuffs and buffs on use.
Blade Frenzy Effects
Immunity Type: Magic Immunity 1
Perplexed
Silenced
Disarmed

Counter Attack
Extensive training in melee combat has allowed Swiftblade to perfect the art of countering enemy attacks, granting a chance that he will retaliate every time an enemy hero attacks him.
Action: Passive
Required Level: 1/3/5/7
On Attack
15/20/25/30% chance to counter-attack if attacker is an enemy hero.

Way of the Sword
Swiftblade's unsurpassed skill at the sword has made him a master of hitting where it hurts, giving him a chance to critically strike opponents with each attack.
Action: Passive
Required Level: 1/3/5/7
On Attack:
10/18/26/36 % chance to deal a 2.0x critical strike
Swift Slashes
Swiftblade attacks random nearby targets with such speed that he appears to teleport to them. Targets are randomly chosen, yet it is possible to teleport to the same target multiple times.
Action: Target Entity
Type: Organic Enemy Units
Type: Physical
range: 450
Cast time: 1.7/2.5/3.7 Seconds
Mana Cost: 200/275/350
Cooldown: 130.0/120.0/110.0 Seconds
Required level: 6/11/16
Activation:
Teleports self to random targets 3/5/8 times, dealing 150 to 250 Physical Damage to each target along with a mini stun. Applies Swift Slashes to self for duration of acticvation.
The Ability can be boosted by staff of the Masters
Staff effect: Increases teleport count from (3,5,8) to (5/7/10) and reduces cooldown to (110,100,90)
Swift Slashes Effects
Immobilized
Invulnerable
Silenced
Skill Build:
1. Blade Frenzy
2. Stats/Counter-Attack
3. Blade Frenzy
4. Stats
5. Blade Frenzy
6. Swift Slashes
7. Blade Frenzy
8. Way of the Sword
9. Way of the Sword
10. Way of the Sword
11. Swift Slashes
12. Way of the Sword
13. Counter-Attack
14. Counter-Attack
15. Counter-Attack
16. Swift Slashes
17. Counter-Attack/Stats
Recommended Items: Mana potion, Minor Totem, Runes of Blight, Health Potion, Homecoming Stone, Soulscream Ring, Fortified Bracer, Ghost Marchers, Steamboots, Runed
Cleaver, Frostburn, Staff of the Master, Shield Braker, Wingbow
Suggested Readings: Dark Sachi Swift Blade
Using Scout for Anti-Jungling!
Introduction:
This guide works especially against heroes with junggling capabilities, like War beast, Tempest, Predator, Wild soul and so on.
In the later run heroes with jungling capabilities has the power to turn a bad situation around, thats why delaying their action to farm would eventually have a great disadvantageous effect on their team.
Also with heroes with jungling nature they usually gave one solo lane and eventually gave a monetary advantage for their team, so delaying their farm is a must!
One of the heroes that can really defer their farming is non other scout, which of coarse because of his unlimited time of wards! before we start lets take a look at "the"must skills!
VANISH
Activation
Vanish Effects
25% Movement Speed
Late Game: Ward the Ancients! or kongor!
This guide works especially against heroes with junggling capabilities, like War beast, Tempest, Predator, Wild soul and so on.
In the later run heroes with jungling capabilities has the power to turn a bad situation around, thats why delaying their action to farm would eventually have a great disadvantageous effect on their team.
Also with heroes with jungling nature they usually gave one solo lane and eventually gave a monetary advantage for their team, so delaying their farm is a must!
One of the heroes that can really defer their farming is non other scout, which of coarse because of his unlimited time of wards! before we start lets take a look at "the"must skills!
VANISH
Activation
Applies Vanish to self.
Attacking a unit with Vanish active will toggle Vanish off and apply Flurry to self for 4 seconds.Vanish Effects
25% Movement Speed
Flurry
300 Attack Speed
300 Attack Speed
Electric eye
Activation
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.
The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time.
Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 3 / 4 / 5 / 6 seconds
Places an Electric Eye at target location. Can be placed without breaking Vanish's stealth.
The Electric Eye reveals invisible units and has an unlimited lifetime. If enemy units get within a 150 radius of the Electric Eye, it will be revealed to them. You may have 2 / 3 / 4 / 5 Electric Eyes active at any one time.
Each Electric Eye has an ability that will allow you to destroy it, as well as an ability to detonate, silencing enemies in a 450 radius around it for 3 / 4 / 5 / 6 seconds
There you go this is the skills that is a must to have for anti-jungling scout, some players would always disregard scouts electric eye for they thought that it is not that useful on the game, but if you look closely this particular skill can very inflicting indeed! Especially when they have a farming hero.
So for anti jungling scout, you need to level-up this skill as soon as you can, but don't disregard scouts ultimate as soon as its available get it.
Items you need!
At least one of these items
So the question is where would I put my wards?
Watch this Video! It's all in here!
Note: Always reserve at least one ward for clashes, revealing enemies and the like.
Note: Always reserve at least one ward for clashes, revealing enemies and the like.
Late Game: Ward the Ancients! or kongor!
Tip: you can also use courier on the very beginning of the game to block neutral creeps from spawning and thereby stopping them from pulling creeps.
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