Showing posts with label spotlight. Show all posts
Showing posts with label spotlight. Show all posts
Over View| Gemini
HERO NAME: GEMINI
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.
Primary Attribute
Agility
Agility
Str 19
Agi 22
Intl 17
Attack Type: Melee
Damage : 46 - 51
Range : 128
Attacks/Sec. : 0.72
Gemini spews out a cone of flame and frost, pelting nearby
fools with elemental fur
Action: Target Dual Position
Type: Enemy Units
Type: Magic
Range: 400
Cast Time: 0.7 Seconds
Mana Cost: 90 / 100 / 110 / 120
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 400
Cast Time: 0.7 Seconds
Mana Cost: 90 / 100 / 110 / 120
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Unleashes a swirling cone of flame and frost which deals 60 / 120 / 180 / 240 Magic Damage, 5 / 10 / 15 / 20 Magic Damage per second for 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
Unleashes a swirling cone of flame and frost which deals 60 / 120 / 180 / 240 Magic Damage, 5 / 10 / 15 / 20 Magic Damage per second for 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
Gemini splits his fire and ice essences, allowing each to
streak forth before explosively recombining
Action: Target Position
Type: Enemy Units
Type: Magic
Range: 800
Cast Time: 0.8 Seconds
Mana Cost: 100
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 800
Cast Time: 0.8 Seconds
Mana Cost: 100
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 60 / 90 / 120 / 150 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25 / 1.5 / 1.75 / 2 seconds.
Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 60 / 90 / 120 / 150 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25 / 1.5 / 1.75 / 2 seconds.
TWIN STRIKE
When Gemini strikes, his whirling dance of fire and ice
whips out at the target, effectively striking again.
Action: Passive
Required Level: 1 / 3 / 5 / 7
On Attack
Makes Gemini's attacks deal a bonus attack for 10 / 15 / 20 / 25% of normal Damage to the target.
Makes Gemini's attacks deal a bonus attack for 10 / 15 / 20 / 25% of normal Damage to the target.
FIRE AND ICE
Gemini reveals that he is truly a combination of two
elemental entities, Fire and Ice, and reverts to his basic state of two forms…
Action: Target Sel
Cast Time: 1.0 Seconds
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Activation: Splits Gemini into two forms, Fire and Ice.
Fire and Ice each have abilities, 370 / 400 / 430 Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to those of Gemini.
If either Fire or Ice dies, Gemini will perish, and the two may recombine into Gemini.
Fire and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of the two.
Gemini's Auras will emit from Fire.
Fire and Ice each have abilities, 370 / 400 / 430 Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to those of Gemini.
If either Fire or Ice dies, Gemini will perish, and the two may recombine into Gemini.
Fire and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of the two.
Gemini's Auras will emit from Fire.
Lord Sarforis Overview| Guide
Lord Salforis, Baron of Blackwal, commands necromantic
powers that distinguish him from typical Hellbourne fodder. A potent sorcerer
and general alike, his mere presence on the battlefield is enough to induce
visions of fear in his foes, rotting them from the inside and draining their
souls. Rumor has it that falling to his lance will doom one's soul.
>
Hero Name
Lord Salforis
Str 25
Lord Salforis
Str 25
Agi 10
Intl 20
Base Attack : Attack Type Melee
Damage 47 - 57
Range 128
Attacks/Sec. 0.65
SKILLS:
MORS CERTISSIMA
Target a position to blast it for {120,200,280,360}
Magic Damage after a short delay.
Over the next 5 seconds, afflicted targets regain {40,60,80,100} Health.
Action :Target Position
Type:Enemy Units
Meanwhile, you gain 50 Movement Speed and your next attack is charged with nether energies, adding{60,80,100,120} Damage, converting it to Superior Magic damage, and granting it {70,80,90,100}% Life Leech.
Action: No Target
Type: Enemy Unit
Type: Magic
Cast Time: 0.4 Seconds
Mana Cost: 70 / 60 / 50 / 40
Cooldown: 8.0 / 7.0 / 6.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Cast Time: 0.4 Seconds
Mana Cost: 70 / 60 / 50 / 40
Cooldown: 8.0 / 7.0 / 6.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Passively grants {0.8,1.2,1.6,2} Health Regeneration for
every nearby enemy, up to five enemies.
Nearby enemies passively are dealt up to {20,30,40,50} True Damage per second. This damage is split between all nearby enemies. Minimum of 10 damage per second.
Nearby enemies passively are dealt up to {20,30,40,50} True Damage per second. This damage is split between all nearby enemies. Minimum of 10 damage per second.
Action: No Target
Radius: 300
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 /
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 /
Action: Target Entity
Type: Enemy Heroes
Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 150 / 240 / 330
Cooldown: 120.0 / 100.0 / 80.0 Seconds
Required Level: 6 / 11 / 16
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 150 / 240 / 330
Cooldown: 120.0 / 100.0 / 80.0 Seconds
Required Level: 6 / 11 / 16
Tags: lord sarforis guide, sarforis, overciew, heroes of newerth, hon, guide, sarrois, spothligh
Lord Salforis Patch (v2.2.9.0): Nov23

New Early Access Hero
New Alternate Avatar

Expected Server Down Time:
3:00AM to 11:00AM, GMT+8, 23 Nov 2011
Full Change Log:
Version 2.2.9
-----------
-----------
- Added a new Early Access
Hero: Lord Salforis
* Based on the Dream hero Necromancer created by Passthechips
* Named after the Name-A-Hero contest winner Salforis
- Added a new Limited Edition Alt Avatar: Dreadknight Salforis
- Added a new Nymphora Alt Avatar: Spriticus
* Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer)
* His Youtube channel: http://www.youtube.com/user/OMFGca
* Based on the Dream hero Necromancer created by Passthechips
* Named after the Name-A-Hero contest winner Salforis
- Added a new Limited Edition Alt Avatar: Dreadknight Salforis
- Added a new Nymphora Alt Avatar: Spriticus
* Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer)
* His Youtube channel: http://www.youtube.com/user/OMFGca
Flux Guide
Hero Name: Flux
Primary Attribute: Strength
Str: 23
Agi: 21
Intl: 16
SKILLS:
Release
Hero releases a charged wave slowing nearby enemies
Action: Self Position
Type: Enemy Units
Primary Attribute: Strength
Str: 23
Agi: 21
Intl: 16
The legionnaire spent years entrapped within the earth, tortured by his captors. Thrashed about by gravity itself, he became infused with its strength. Slowly he built himself a suit of the hardest metals known to man, tempering away for years as he honed its infernal machinery in secret. As he soldered the final plate onto himself, he emerged neither man nor machine, but a force of nature itself.
Attack Type; Ranged
Damage: 53-56
Range: 350
Attacks/Sec. : 0.71
SPOTLIGHT:
SKILLS:
ReleaseHero releases a charged wave slowing nearby enemies
Action: Self Position
Type: Enemy Units
Type: Magic
Radius: 350
Cast Time: 0.5 Seconds
Mana Cost: 85 / 100 / 115 / 130
Cooldown: 11.0 Seconds
Required Level: 1 / 3 / 5 / 7
Radius: 350
Cast Time: 0.5 Seconds
Mana Cost: 85 / 100 / 115 / 130
Cooldown: 11.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Does 75 / 150 / 225 / 300 Magic Damage in a 400 unit radius around Flux. Inflicts a 4 second, 20% to 70% Movement Speed Slow depending on how close or far they are from you.
Pull Polarity slows enemies more when they are closer to you. Push Polarity slows enemies more when they are further from you.
Does 75 / 150 / 225 / 300 Magic Damage in a 400 unit radius around Flux. Inflicts a 4 second, 20% to 70% Movement Speed Slow depending on how close or far they are from you.
Pull Polarity slows enemies more when they are closer to you. Push Polarity slows enemies more when they are further from you.
Magnetic Surge
Pushes or pulls target (depending on polarity). Deals Damage based on strength and your attack damage.
Action: Target Entity
Type: Enemy Units
Type: Magic
Range: 400
Cast Time: 0.7 Seconds
Mana Cost: 20 / 30 / 40 / 50
Cooldown: 10.0 / 8.0 / 6.0 / 4.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 400
Cast Time: 0.7 Seconds
Mana Cost: 20 / 30 / 40 / 50
Cooldown: 10.0 / 8.0 / 6.0 / 4.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Targeting an enemy pulls it 200 / 250 / 300 / 350 units and deals your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Targeting an enemy pulls it 200 / 250 / 300 / 350 units and deals your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.
Hero changes his polarity (changing from pull to push and back again). Passively increases his attack range.
Action: No Target
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
Activation
Changes his polarity from pull to push and vice versa.
Passively adds 50 / 100 / 150 / 200 attack range.
PULLING
Changes his polarity from pull to push and vice versa.
Passively adds 50 / 100 / 150 / 200 attack range.
PULLING
Discharge
Hero releases a magnetic discharge; globally pulling or pushing (depending on polarity) all enemy heroes.
Action: Global
Type: Enemy Units
Cast Time: 0.5 Seconds
Mana Cost: 125
Cooldown: 100.0 / 80.0 / 60.0 Seconds
Required Level: 6 / 11 / 16
Mana Cost: 125
Cooldown: 100.0 / 80.0 / 60.0 Seconds
Required Level: 6 / 11 / 16
Activation
Globally pulls all enemy heroes 500 / 600 / 700 units.
Globally pulls all enemy heroes 500 / 600 / 700 units.
SKILL BUILD:
Coming soon!
ITEM BUILD:
Coming soon!
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