While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.
Primary Attribute
Agility
Agility
Str 19
Agi 22
Intl 17
Attack Type: Melee
Damage : 46 - 51
Range : 128
Attacks/Sec. : 0.72
Gemini spews out a cone of flame and frost, pelting nearby
fools with elemental fur
Action: Target Dual Position
Type: Enemy Units
Type: Magic
Range: 400
Cast Time: 0.7 Seconds
Mana Cost: 90 / 100 / 110 / 120
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 400
Cast Time: 0.7 Seconds
Mana Cost: 90 / 100 / 110 / 120
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Unleashes a swirling cone of flame and frost which deals 60 / 120 / 180 / 240 Magic Damage, 5 / 10 / 15 / 20 Magic Damage per second for 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
Unleashes a swirling cone of flame and frost which deals 60 / 120 / 180 / 240 Magic Damage, 5 / 10 / 15 / 20 Magic Damage per second for 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
Gemini splits his fire and ice essences, allowing each to
streak forth before explosively recombining
Action: Target Position
Type: Enemy Units
Type: Magic
Range: 800
Cast Time: 0.8 Seconds
Mana Cost: 100
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 800
Cast Time: 0.8 Seconds
Mana Cost: 100
Cooldown: 14.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 60 / 90 / 120 / 150 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25 / 1.5 / 1.75 / 2 seconds.
Causes Gemini to split into two forms that travel side by side for 800 units in target direction. Units each form touch suffer 60 / 90 / 120 / 150 Magic Damage, and the forms recombine at the end, stunning enemies in a 200 radius for 1.25 / 1.5 / 1.75 / 2 seconds.
TWIN STRIKE
When Gemini strikes, his whirling dance of fire and ice
whips out at the target, effectively striking again.
Action: Passive
Required Level: 1 / 3 / 5 / 7
On Attack
Makes Gemini's attacks deal a bonus attack for 10 / 15 / 20 / 25% of normal Damage to the target.
Makes Gemini's attacks deal a bonus attack for 10 / 15 / 20 / 25% of normal Damage to the target.
FIRE AND ICE
Gemini reveals that he is truly a combination of two
elemental entities, Fire and Ice, and reverts to his basic state of two forms…
Action: Target Sel
Cast Time: 1.0 Seconds
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Activation: Splits Gemini into two forms, Fire and Ice.
Fire and Ice each have abilities, 370 / 400 / 430 Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to those of Gemini.
If either Fire or Ice dies, Gemini will perish, and the two may recombine into Gemini.
Fire and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of the two.
Gemini's Auras will emit from Fire.
Fire and Ice each have abilities, 370 / 400 / 430 Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to those of Gemini.
If either Fire or Ice dies, Gemini will perish, and the two may recombine into Gemini.
Fire and Ice emerge at the same Health and Mana percentages that Gemini is at, and recombine to give Gemini Health and Mana percentages equal to the higher of the two.
Gemini's Auras will emit from Fire.