Gladiator Guide

HERO NAME: GLADIATOR
Primary Attribute: Strength
Str: 25
Agi: 15
Intl: 16



Attack Type: Melee
Damage: 47-57
Range: 128
Attacks/sec: 0.68



Watch your back, or you might find yourself facing off against him in the Arena. Are you strong enough to try your luck?


SPOTLIGHT:


SKILLS:
PITFALL
Arenas that Gladiators live in are full of Pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then 
snared.




Action: Target position
Type: Enemy Non-Boss Units

Type: Magic
Range: 1,500
Radius: 225
Cast Time: 0.4 Seconds
Mana Cost: 120
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7





Activation
After a 1.6 second delay, any target in the radius takes 120 / 180 / 240 / 300 Magic Damage while thrown in the air and then has Spiked! applied to them for 1 / 2 / 3 / 4 seconds.
Grants 400 day and night clearvision for 4 seconds after triggering.
Spiked! Effects
30% Movement Slow

SHOWDOWN
One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!




Action: Target Entity
Type: Enemy and Willing Heroes
Type: Magic
Range: 500 / 650 / 800 / 950
Cast Time: 0.4 Seconds
Mana Cost: 80 / 90 / 100 / 110
Cooldown: 30.0 Seconds
Required Level: 1 / 3 / 5 / 7

Activation
Summons a Colosseum at the target's location and applies Challenged to Fight to them for 1 / 2 / 3 / 4 seconds.
Ability is replaced with "I Have No Patience" for the duration. Showdown grants 1000 day and night clearvision for 5 seconds.

Challenged to Fight Effects
Will be teleported back to the Colosseum after 1 / 2 / 3 / 4 seconds

FLAGELLATION
Knowing how to wield only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.


Action: Passive
Cooldown: 16.0 / 12.0 / 8.0 / 4.0 Seconds
Required Level: 1 / 3 / 5 / 7
On Attack
Grants 15 / 30 / 45 / 60 bonus damage while this skill is not on cooldown.

When attacking enemy units, applies 100% True damage splash in a 380 / 420 / 460 / 500 AoE and triggers cooldown.

Attacking Towers or Buildings will not trigger the splash but will trigger the cooldown. Attacking allied units will trigger neither.

CALL TO ARMS
Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.




Action: Target position
Type: Magic
Range: 1,000
Cast Time: 0.4 Seconds
Mana Cost: 150 / 200 / 250
Cooldown: 100.0 Seconds
Required Level: 6 / 11 / 16
Activation
Summons a Chariot 1000 units behind The Gladiator that travels 2000 units in the direction it was cast. Any allies near where it passes have Call to Arms applied to them for 5 / 6 / 7 seconds.

When it reaches the end, it deals 300 / 400 / 500 Magic Damage and stuns all enemies in a 400 radius for 1 second.

Grants 800 day and night clearvision for 6 seconds around the Chariot.

Rallied! Effects
10% Movement Speed 
Damage taken is halved
Prevented damage is taken over 5 / 6 / 7 seconds at the end of the buff and is non-lethal.

SKILL BUILD:

1 – Flagellation
2 – Pitfall
3 – Flagellation
4 – Pitfall
5 – Flagellation
6 – Call To Arms
7 – Flagellation
8 – Pitfall
9 – Showdown
10 – Showdown
11 – Call to Arms
12 – Pitfall
13 – Showdown
14 – Showdown
15 – Stats
16 – Call to Arms
17 + Stats



RECOMMENDED ITEMS: Mana potion, Minor totem, Runes of Blight, Health potion, Homecoming stone, Power Supply, Fortified Bracer, Bottle of tears, Steam boots, Whispering Helm,  Shrunken Head, Runed Cleaver, Frostburn, Mock of Brilliance, Behemoth's Heart

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