Myrmidon Guide

Hero Name: Myrmidon
Primary Attribute: Intelligence
Str: 19
Agi: 15
Int: 24


Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.

Attack Type: Ranged
Damage: 42-50
Range: 450
Attacks/Sec.: 0.68

SPOTLIGHT:



SKILLS:
Weed Field
Myrmidon calls forth a line of seaweed from the ground to entangle and bind his enemies.






Action: Target Posistion
Type: Enemy Units
Type: Magic
Range: 1,000
Cast Time: 0.5 Seconds
Mana Cost: 90 / 100 / 110 / 120
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Line of 1000 length in target direction. After a 1 second delay, the line binds any enemies foolish enough to still be standing in it, applying Weeded to them for 1 / 1.33 / 1.66 / 2 seconds.
Weeded Effect
Revealed
125 Magic Damage per second

Magic Carp
Myrmidon unleashes his underwater companion on his enemies! The magical carp will chase down Myrmidon's unfortunate target, impacting them with tremendous force and even stunning unprepared foes.



Action: Target Entity
Type: Enemy Units
Type: Magic
Range: 750
Cast Time: 0.5 Seconds
Mana Cost: 85 / 95 / 105 / 115
Cooldown: 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 100 / 150 / 200 / 250 Magic Damage to target enemy unit. If the target is moving at the time of impact, it is stunned for 1 / 1.5 / 2 / 2.5 seconds. 

Grants 800 day and night clearvision around the Carp; lingers for 3.34 seconds after it disappears if it validly impacts.

Wave Form
Myrmidon manifests the sea's rage and turns into water, surging forward with incredible speed and slowing everything in his path.





Action: Target Position
Type: Enemy Units
Type: Magic
Range: 850
Radius: 200
Cast Time: 0.1 Seconds
Mana Cost: 70 / 75 / 80 / 85
Cooldown: 24.0 / 20.0 / 16.0 / 12.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Surges to target location, using pathing. Enemies that Myrmidon passes through with Wave Form have Splashed applied to them for 3 seconds.
Splashed Effect
Armor: -1 / -2 / -3 / -4
15 / 25 / 35 / 45% Movement Slow
Movement Slowed by 15 / 25 / 35 / 45%.

Forced Evolution
Myrmidon can transform himself at will into a terrifying monstrosity, capable of besting even the hardiest warriors in melee combat.




Action: Target Self
Effect Type: Magic
Cast Time: 0.3 Seconds
Mana Cost: 100 / 150 / 200
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Activation
Applies Evolved to self for 15 seconds. Attacks while Evolved apply Waterlogged to the target for 3 seconds.
Evolved Effect
*Attacks at melee range
*Attacks deal 125 / 175 / 225 Magic Damage instead of normal Physical Damage to organic, non-Magic Immune units.
Waterlogged Effects
15 / 25 / 35% Movement Slow

Skill build: Coming Soon

Item Build: Coming Soon

Strategy Guide: Coming Soon