Primary Attribute: Strength
Str: 23
Agi: 16
Int: 16
Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.
Attack Type: Melee
Damage: 47-53
Range: 125
Attacks/Sec.: 0.68
SPOTLIGHT:
SKILLS
Quake
Makes the ground quake beneath Moraxus, damaging and stunning nearby enemy units.
Action: Self Position
Type: Enemy Units
Type: Magic
Radius: 300
Cast Time: 0.5 Seconds
Mana Cost: 90 / 105 / 120 / 135
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7
Radius: 300
Cast Time: 0.5 Seconds
Mana Cost: 90 / 105 / 120 / 135
Cooldown: 12.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 100 / 150 / 200 / 250 Magic Damage to enemy units in radius and stuns them for 1 / 1.5 / 2 / 2.5 seconds.
Deals 100 / 150 / 200 / 250 Magic Damage to enemy units in radius and stuns them for 1 / 1.5 / 2 / 2.5 seconds.
Arcane Shield
Moraxus gains bonus Armor and can absorb enemy spell energies with expert timing.
Action: Target Self
2 / 4 / 6 / 8 Armor
Mana Cost: 50
Cooldown: 30.0 / 25.0 / 20.0 / 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Mana Cost: 50
Cooldown: 30.0 / 25.0 / 20.0 / 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
For 2 seconds, Moraxus will absorb the next ability targeted against him or magic projectile that hits him. If something is successfully absorbed, Moraxus has Arcane Surge applied to him for 5 seconds.
Arcane Surge Effect
20 / 40 / 60 / 80 Damage
20 / 40 / 60 / 80 Damage
More Axes
Moraxus is armed with more axes, which he may throw at enemies as presents.
Action: Target position
Type: Organic Enemy Units
Type: Magic
Range: 1,000
Mana Cost: 30
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 1,000
Mana Cost: 30
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Consumes a charge to throw an axe toward target location, dealing 30 / 40 / 50 / 60 + 3 / 4 / 5 / 6% of target's Max Health in Magic Damage and applying a charge of Axed! to the first target encountered.
Maximum of 1 / 2 / 3 / 4 charges that refresh every 8 / 7 / 6 / 5 seconds.
Consumes a charge to throw an axe toward target location, dealing 30 / 40 / 50 / 60 + 3 / 4 / 5 / 6% of target's Max Health in Magic Damage and applying a charge of Axed! to the first target encountered.
Maximum of 1 / 2 / 3 / 4 charges that refresh every 8 / 7 / 6 / 5 seconds.
Axed! Effect
Movespeed Slow Per Charge: 0.15
Maximum of 3 charges
3 second duration
Movespeed Slow Per Charge: 0.15
Maximum of 3 charges
3 second duration
Matraxe
Moraxus creates a defensive axe matrix which feeds off of the energies of nearby enemies. Moraxus may detonate the matrix to deal damage to nearby enemies.
Action: Target Self
Type: Organic
Type: Magic
Radius: 400
Mana Cost: 100 / 150 / 200
Cooldown: 80.0 / 70.0 / 60.0 Seconds
Required Level: 6 / 11 / 16
Radius: 400
Mana Cost: 100 / 150 / 200
Cooldown: 80.0 / 70.0 / 60.0 Seconds
Required Level: 6 / 11 / 16
Activation
Activates Matraxe on Moraxus, which starts with 200 / 300 / 400 health. The Matraxe may grow to a maximum of 400 / 600 / 800 health and lasts for 10 seconds or until detonated.
Activates Matraxe on Moraxus, which starts with 200 / 300 / 400 health. The Matraxe may grow to a maximum of 400 / 600 / 800 health and lasts for 10 seconds or until detonated.
Matraxe Effect
Absorbs incoming post-mitigation damage. The Matraxe gains 20 health per second for each enemy hero in a 800 radius. Explodes for Magic Damage equal to the Matraxe's current health in a 400 radius when detonated or when it expires.
Absorbs incoming post-mitigation damage. The Matraxe gains 20 health per second for each enemy hero in a 800 radius. Explodes for Magic Damage equal to the Matraxe's current health in a 400 radius when detonated or when it expires.
Skill Build:
Coming Soon!
Item Build:
Coming Soon!
Strategy:
Comming Soon